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It helps us determine which of our adverts are most effective. Red Shell is a program we use to measure the effectiveness of our advertising. seems that the game does include Red Shell, but there's an opt-out and CA are going to remove it:
Empire total war map honga plus#
Originally posted by Jaszs:No, plus you are getting a Red Shell spyware courtesy of Creative Assembly If CA had wanted to impose 21st century values on ancient history, they wouldn't have given women in Rome, Carthage and some other factions a trait which prevents them from being generals or leaders of political parties/houses. (I don't think clicking on this link will work, but copying and pasting it into a new tab in your browser will hopefully work).īefore, Rome II's faction leaders and generals were strangely 'men only' - women couldn't be leaders or commanders even in factions which historically had them. Germanic spearwomen aren't 'more powerful and well-armed' than Legionaries, their melee attack and weapon damage are lower: =rome2&f=rom_suebi&u=Ger_Spearwomen&v=rome2&f=rom_rome&u=Rom_Legionaries The tribes of Gaul aren't run by black women, unless you modded the game to make this happen. Yes, there are speculative units reflecting how factions might have evolved if your faction had expanded to the size of the Roman Empire - and how they might have learned from their enemies, such as copying their weapons, armour or tactics - as nations historically did in this period. Yes, there are fantasy elements like gladiators in armies. It increases replayability too, because AI factions develop the same cities in different ways in different campaigns - in one campaign, a city specialises in recruiting units in another, the same city is an economic centre.Īs for the accusations of political correctness, I see it differently. Making choices makes the game more strategic than a game where we can build everything everywhere. The benefit of buildings are shared across a province (of two to four regions), so it's not too limiting - a barracks in any region means that you can recruit units in other regions in the same province if you control them. Some players feel constrained by the maximum number of building slots and the need to choose. A region can focus on military recruitment, or the economy, or food production, or culture, or a combination of these. In Rome II, cities have a number of building slots (the number increases as the city grows) and players make choices. In some earlier games, players could build every building which was available in a city, the only choice was which buildings to construct first. I prefer this, because (a) it avoids AI factions recruiting lots of tiny armies, causing situations the turn bug in Empire Total War (slowing down AI turns to 30+ minutes) and (b) if the player can't defend every border with troops, then diplomacy and spying matter more, so the game becomes more strategic. In Rome II, some players don't like the fact that every army has to be led to a general and that there is a maximum number of armies and fleets which you can recruit, based on the size of your empire. In earlier games, players could recruit unlimited numbers of armies and build forts on the map, so you could protect every border with a fort and a small force. I like it because it encourages the AI to use naval invasions (for example, I didn't see the AI invade Britain in Empire Total War, but I've seen AI factions landing in Britain in Rome II). In Rome II, transport ships appear automatically - we don't need to click to recruit transports just as we don't need to click to supply units with warm cloaks in winter. In earlier games, factions needed to recruit ships for armies to cross the sea.

Some people who really like features of earlier games (Medieval II and Rome Total War) don't like different features in Rome II, for example: In the new politics system, we can see why rival parties/houses are loyal or not, and events such as generals dying in battle affect politics The politics system was criticised, players couldn't see a connection in-game events and civil wars. Spies used to have an overpowered poisoning ability this was made more realistic Transport ships used to be more powerful than warships transports were nerfed Rome II used to have a lot of problems, such as:
